Nintendo reports comprehensive Scope 1 and 2 emissions with a 24% absolute reduction from 2023 to 2024, but lacks science-based targets, third-party GHG verification, and any renewable energy strategy at its Japan headquarters. Supply chain emissions dominate at 2.48M tCO₂e with no supplier engagement programme. Water and biodiversity impacts remain largely unaddressed despite hardware manufacturing's inherent resource intensity.
Same formula for every company. No curve. No private weighting.
SINK = (0.3 × Base + 0.7 × Performance) × ScaleStrongest on Controversies & Red Flags and Carbon Footprint — Operations (8/10, 7/10). Weakest on Targets & Commitments and Water Impact (2/10, 2/10).
7 sources used in this assessment. All publicly available. Each row shows which rubric questions it informed.
Limited data coverage. This assessment is based on 7 sources, 29% of which are self-reported by the company. Scores may change as independent evidence becomes available.
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Among the 21 major electronics / hardware brands we've scored, Nintendo sits 12th of 21.
Score history begins 4 April 2026.
As Nintendo's score updates, the trajectory will appear here.
We're backfilling historical scores for FTSE 100 and S&P 100 companies over the coming weeks.
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Nintendo is a video game hardware and software company founded in 1889, headquartered in Kyoto, Japan. With 7,317 employees as of 2023, it designs and manufactures gaming consoles, handhelds, and accessories, generating ~¥1.6 trillion in annual revenue. A market leader in gaming, Nintendo operates globally but maintains its largest operations in Japan.
Leading Japanese electronics peer with stronger renewable energy and SBTi commitments
View breakdown →Gaming and consumer electronics company with validated science-based targets and carbon-negative commitment
View breakdown →Hardware manufacturer with comparable supply chain emissions scale and partial renewable adoption
View breakdown →Entertainment and gaming conglomerate with stronger sustainability reporting and SBTi alignment
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