Sony scores 40/100 (Below expectations) on SINK's independent climate assessment — scored from public data only, no company payment can change a number. Last verified May 2026.
That places Sony joint 358th of 809 companies scored, and 12th of 33 in Electronics / Hardware.
Sony has credible net-zero targets validated by SBTi and strong operational emissions reporting, but Scope 3 remains massive at 18Mt CO₂e with only marginal long-term reduction from baseline. Renewable energy sits at 40%, far short of its 2030 goal. Nature impacts are largely unmapped despite electronics' mineral-intensive supply chain.
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SINK = (0.3 × Base + 0.7 × Performance) × ScaleStrongest on Carbon Footprint — Operations and Targets & Commitments (8/10, 8/10). Weakest on Nature & Biodiversity Impact and Water Impact (4/10, 5/10).
14 sources used in this assessment. All publicly available. Each row shows which rubric questions it informed.
8 of 14 sources are third-party verified or public record.
If you believe a source has been misread or a newer version exists, submit a challenge.
Where Sony sits among electronics / hardware peers.
Among the 33 major electronics / hardware brands we've scored, Sony sits 12th of 33.
Score history begins 4 April 2026.
As Sony's score updates, the trajectory will appear here.
This score is not currently being contested.
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Sony Group Corporation is a Japanese multinational conglomerate operating in consumer electronics, gaming, music, and entertainment. Founded in 1946 and headquartered in Minato, Tokyo, it employs 112,300 people globally and generated ¥11.3 trillion in revenue (FY2024). A major player in gaming (PlayStation), imaging, semiconductors, and displays.
Fellow Asian electronics giant with comparable scale; similar renewable energy transition challenges in domestic markets.
View breakdown →Consumer electronics peer with more aggressive renewable energy rollout (>90% vs Sony's 40%) and supplier engagement.
View breakdown →Gaming division competitor; useful benchmark for scope of product-use emissions across console and gaming hardware.
View breakdown →Display and semiconductor peer with comparable water-intensity and supply-chain complexity in manufacturing.
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