Take-Two Interactive Software·SaaS / Digital Services·New York City, United States·Founded 1993·Last verified 31 May 2026
49
out of 100
Making progressPending Review

Take-Two reports Scope 1 and 2 emissions with GHG Protocol alignment but lacks third-party verification. Scope 3 emissions dominate at 95% of total, yet the reduction target is intensity-based, not absolute. No renewable energy strategy, nature policy, or waste metrics disclosed. Clean on lobbying but governance lacks executive pay linkage.

The calculation

Every score shows its working.

Same formula for every company. No curve. No private weighting.

SINK = (0.3 × Base + 0.7 × Performance) × Scale
Industry base impact
SaaS / Digital Services sector ceiling.
70 / 100
Performance score
Sum of the 10 rubric questions, scored 0–10 each.
44 / 100
Raw score
Weighted average before scale penalty.
(0.3 × 70) + (0.7 × 44) = 51.8
Scale penalty
Multiplier based on absolute emissions volume — physics-first.
× 0.95
Final score
Rounded. Making progress.
49 / 100
The ten questions

Where Take-Two Interactive Software is strong, and where it isn't.

Strongest on Controversies & Red Flags and Carbon Footprint — Operations (7/10, 6/10). Weakest on Water Impact and Resource Use & Waste (3/10, 3/10).

Where the evidence comes from

Every document used, listed.

5 sources used in this assessment. All publicly available. Each row shows which rubric questions it informed.

Limited data coverage. This assessment is based on 5 sources, 40% of which are self-reported by the company. Scores may change as independent evidence becomes available.

[1]Third-party verified
DitchCarbon — Take-Two Interactive Profile
Ongoing
Q1Q2Q3Q8
View →
[2]Self-reported
Take-Two Interactive 2025 TCFD Report
2025
Q1Q2Q4Q7Q8Q9
View →
[3]Self-reported
Take-Two Interactive 2023 Impact Report
2023
Q1Q5Q6Q9
View →
[4]SEC filing
Take-Two Interactive SEC Proxy & Governance Filing
2024
Q9
View →
[5]Public record
Wikipedia — Take-Two Interactive
Ongoing
Q10
View →

If you believe a source has been misread or a newer version exists, submit a challenge.

Take-Two Interactive Software in context

Where Take-Two Interactive Software sits among saas / digital services peers.

Among the 35 major saas / digital services brands we've scored, Take-Two Interactive Software sits 16th of 35.

16/35
Take-Two Interactive Software's rank
46
Industry average
25
Industry low
74
Industry high
How this score has moved

Take-Two Interactive Software's score over time.

today

Score history begins 11 April 2026.

As Take-Two Interactive Software's score updates, the trajectory will appear here.

We're backfilling historical scores for FTSE 100 and S&P 100 companies over the coming weeks.

What's being contested

This score is not currently being contested.

Every challenge is published. We'd rather be corrected than wrong — that's the whole point.

No challenges submitted yet. If you have evidence that contradicts this score, you can challenge any question above — cite a public source and we'll review it.

About Take-Two Interactive Software

Take-Two Interactive is a New York-based video game developer and publisher founded in 1993, with 6,495 employees and $3.4 billion FY2021 revenue. Known for Grand Theft Auto and Red Dead Redemption franchises, the company operates as a digital entertainment platform with primarily software distribution and negligible physical product manufacturing.

Founded
1993
Headquarters
New York City, United States
Employees
~12,928
Annual revenue
~$5.6B
Company website ↗
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